Hi,
if you’re referring to the map source file: it can’t be loaded in Godot.
The other assets are just image files, so you can load them with whatever tool you want :).
Hi! If you open the dungeondraft_map file with a text editor, you can see the asset_manifest in the header. A list of all used assets is contained there. I seem to have loaded a bunch of asset packs that were actually unused. You could try the following: mark the IDs of the asset packs and run a text search - if they’re only contained in the asset manifest but not the world, you can delete the assets safely. This way, you could also eliminate assets that are unavailable to you.
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Hi,
Can this asset be used in the Godot engine?
Hi, if you’re referring to the map source file: it can’t be loaded in Godot. The other assets are just image files, so you can load them with whatever tool you want :).
What are the assets you used to open the dungeoncraf_map file?
Hi! If you open the dungeondraft_map file with a text editor, you can see the asset_manifest in the header. A list of all used assets is contained there. I seem to have loaded a bunch of asset packs that were actually unused. You could try the following: mark the IDs of the asset packs and run a text search - if they’re only contained in the asset manifest but not the world, you can delete the assets safely. This way, you could also eliminate assets that are unavailable to you.
Nice, thanks, I’m gonna try it